

Nowadays, they cause few fatalities, though they can wreak a grievous amount of damage. Hurricanes are quite frequent, especially in the tropical regions. Thus, many people living near volcanoes are prepared to evacuate if there's a danger of eruption.

Volcanic eruptions are rare, usually occurring only once every one to five hundred years, but they are nonetheless devastating. Floods are common in most places, especially in the tropical regions, due to heavy amounts of annual rainfall during the Wet Season. The former is quite frequent on Mammalia and citizens there are advised to be absolutely ready. Natural hazards include Earthquakes, floods, volcanic eruptions, hurricanes, and the wildlife. The Saurian Sea is notable for its abundance of Marine Reptile wildlife, from massive Mosasaurs to mere sea snakes, much of which somehow survived the great K-T Extinction Event whales do occasionally venture into these seas though they often do so with great caution considering they are a primary prey for the larger marine reptiles which can easily slice through the average whale with relative ease. Thus, boats must cross these waters with caution, for hungry and aggressive beasts lurk below the waves. The seas surrounding the Home Islands are shallow and are home to abundant wildlife, much of it also quite dangerous for people to traverse. The lowest point in Saurisia, on the other hand, is the Atiqan Depression in western Triassica, which is 543 feet below sea level and has traditionally been avoided by the nomadic Triassican tribes due to its inhospitality. It is barely a foot taller than the second-highest mountain, Hathgar peak in central Drakónia. The highest point in Saurisia is Zirakzul in central Khazad, which stands at 34,561 feet and is interestingly enough the mountain under which the primary Dwarven city, Mazardum, is located. Cetacea is also renown for its largely flat land, large amount of beaches, as well as its relative lack of native wildlife on land. Khalkia is also largely swampy, with jungles here and there. Khazad is particularly mountainous, being renown for its huge towering mountain ranges. Reptilia and Drakónia's forests consist largely of broad-leafed trees, unlike Triassica, Pomeria, Jurassica, and Mesozoica which are dominated by tropical conifer forests mixed with the occasional broad-leafed tree here and there. Triassica is a notable exception, being mostly consisting of deserts, savannas, and arid forests. Surrounding it are the continents Drakónia (7,891,459 sq mi), Mesozoica (7,502,784 sq mi), Jurassica (6,935,602 sq mi), and Triassica (6,634,300 sq mi) as well as the large islands Khalkia (2,458,645 sq mi), Khazad (970,568 sq mi), Pomeria (780,322 sq mi), Mammalia (726,451 sq mi), and Cetacea (234,360 sq mi), along with a multitude of smaller islands dotting the seas surrounding these huge landmasses.įor the most part, most of these landmasses are tropical, covered in thick jungles, vast savannas, rolling forested hills and mountains, and hot, sticky swamps. In the center of the island group is the continent Reptilia, a continent 8,459,293 sq mi in land sized. The core of Saurisia's territories is what is known as "Saurisian Proper", basically an assorted group of continents and islands grouped together in a close proximity of each other. First off, Saurisia is a largely island nation, or should we say, islands nations, since most of Saurisia is composed of assorted continents, islands, island chains, and atolls scattered about all around the world's oceans, with a few colonies located on continents that are home to other countries/colonies.
